Freeno time limit
- Tables 1 to 5
- Spaced repetition on missed sums
- The full tracking matrix
- No account to create
26 levels to unlock, from Thales to Turing. A matrix showing exactly where your child stands, sum by sum. And the missed sums come back on their own.
sums tracked
languages
data collected
| Table | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | % |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 multiplied by 1 equals 1, always right | 1 multiplied by 2 equals 2, always right | 1 multiplied by 3 equals 3, always right | 1 multiplied by 4 equals 4, never seen | 1 multiplied by 5 equals 5, always right | 1 multiplied by 6 equals 6, always right | 1 multiplied by 7 equals 7, always right | 1 multiplied by 8 equals 8, always right | 1 multiplied by 9 equals 9, always right | 1 multiplied by 10 equals 10, always right | 1 multiplied by 11 equals 11, always right | 91% |
| 2 | 2 multiplied by 1 equals 2, always right | 2 multiplied by 2 equals 4, always right | 2 multiplied by 3 equals 6, always right | 2 multiplied by 4 equals 8, never seen | 2 multiplied by 5 equals 10, never seen | 2 multiplied by 6 equals 12, always right | 2 multiplied by 7 equals 14, improving | 2 multiplied by 8 equals 16, always right | 2 multiplied by 9 equals 18, never seen | 2 multiplied by 10 equals 20, always right | 2 multiplied by 11 equals 22, always right | 64% |
| 3 | 3 multiplied by 1 equals 3, improving | 3 multiplied by 2 equals 6, improving | 3 multiplied by 3 equals 9, needs work | 3 multiplied by 4 equals 12, improving | 3 multiplied by 5 equals 15, improving | 3 multiplied by 6 equals 18, improving | 3 multiplied by 7 equals 21, needs work | 3 multiplied by 8 equals 24, improving | 3 multiplied by 9 equals 27, improving | 3 multiplied by 10 equals 30, improving | 3 multiplied by 11 equals 33, needs work | 0% |
| 4 | 4 multiplied by 1 equals 4, improving | 4 multiplied by 2 equals 8, improving | 4 multiplied by 3 equals 12, improving | 4 multiplied by 4 equals 16, always right | 4 multiplied by 5 equals 20, always right | 4 multiplied by 6 equals 24, always right | 4 multiplied by 7 equals 28, always right | 4 multiplied by 8 equals 32, always right | 4 multiplied by 9 equals 36, improving | 4 multiplied by 10 equals 40, always right | 4 multiplied by 11 equals 44, at least 75 % correct | 55% |
| 5 | 5 multiplied by 1 equals 5, always right | 5 multiplied by 2 equals 10, always right | 5 multiplied by 3 equals 15, never seen | 5 multiplied by 4 equals 20, always right | 5 multiplied by 5 equals 25, always right | 5 multiplied by 6 equals 30, always right | 5 multiplied by 7 equals 35, never seen | 5 multiplied by 8 equals 40, always right | 5 multiplied by 9 equals 45, always right | 5 multiplied by 10 equals 50, always right | 5 multiplied by 11 equals 55, needs work | 73% |
| 6 | 6 multiplied by 1 equals 6, never seen | 6 multiplied by 2 equals 12, always right | 6 multiplied by 3 equals 18, always right | 6 multiplied by 4 equals 24, always right | 6 multiplied by 5 equals 30, always right | 6 multiplied by 6 equals 36, always right | 6 multiplied by 7 equals 42, always right | 6 multiplied by 8 equals 48, always right | 6 multiplied by 9 equals 54, never seen | 6 multiplied by 10 equals 60, always right | 6 multiplied by 11 equals 66, always right | 82% |
| 7 | 7 multiplied by 1 equals 7, always right | 7 multiplied by 2 equals 14, always right | 7 multiplied by 3 equals 21, always right | 7 multiplied by 4 equals 28, always right | 7 multiplied by 5 equals 35, always right | 7 multiplied by 6 equals 42, always right | 7 multiplied by 7 equals 49, always right | 7 multiplied by 8 equals 56, always right | 7 multiplied by 9 equals 63, always right | 7 multiplied by 10 equals 70, always right | 7 multiplied by 11 equals 77, always right | 100% |
| 8 | 8 multiplied by 1 equals 8, always right | 8 multiplied by 2 equals 16, always right | 8 multiplied by 3 equals 24, improving | 8 multiplied by 4 equals 32, improving | 8 multiplied by 5 equals 40, needs work | 8 multiplied by 6 equals 48, always right | 8 multiplied by 7 equals 56, always right | 8 multiplied by 8 equals 64, needs work | 8 multiplied by 9 equals 72, needs work | 8 multiplied by 10 equals 80, improving | 8 multiplied by 11 equals 88, always right | 45% |
| 9 | 9 multiplied by 1 equals 9, always right | 9 multiplied by 2 equals 18, improving | 9 multiplied by 3 equals 27, improving | 9 multiplied by 4 equals 36, always right | 9 multiplied by 5 equals 45, improving | 9 multiplied by 6 equals 54, improving | 9 multiplied by 7 equals 63, needs work | 9 multiplied by 8 equals 72, improving | 9 multiplied by 9 equals 81, needs work | 9 multiplied by 10 equals 90, always right | 9 multiplied by 11 equals 99, always right | 36% |
| 10 | 10 multiplied by 1 equals 10, always right | 10 multiplied by 2 equals 20, always right | 10 multiplied by 3 equals 30, never seen | 10 multiplied by 4 equals 40, always right | 10 multiplied by 5 equals 50, needs work | 10 multiplied by 6 equals 60, always right | 10 multiplied by 7 equals 70, always right | 10 multiplied by 8 equals 80, always right | 10 multiplied by 9 equals 90, always right | 10 multiplied by 10 equals 100, always right | 10 multiplied by 11 equals 110, never seen | 73% |
| 11 | 11 multiplied by 1 equals 11, improving | 11 multiplied by 2 equals 22, improving | 11 multiplied by 3 equals 33, never seen | 11 multiplied by 4 equals 44, always right | 11 multiplied by 5 equals 55, always right | 11 multiplied by 6 equals 66, always right | 11 multiplied by 7 equals 77, never seen | 11 multiplied by 8 equals 88, always right | 11 multiplied by 9 equals 99, improving | 11 multiplied by 10 equals 110, always right | 11 multiplied by 11 equals 121, improving | 45% |
The tracking screen, exactly as a parent sees it. The red cells are the sums that come back first.
1 · Gamification
The tables are not an exercise, they are twenty-six levels to unlock one by one. A child does not revise because they are told to: they play again because one level is missing.
Level 1 · Thales
Level 26 · Turing
12/26
The game’s currency
Every timed round earns some. That’s what gives a reason to replay a table already passed: you don’t start again to practice, you start again to beat your record and push the total higher. And while that happens, the grid updates itself.
The next one opens only once the previous one holds. Difficulty rises with the child, never ahead of them.
A fresh set every morning, Prize Points to collect, and animations and rewards that unlock with every table mastered.
Your child measures up against their friends, not a stranger. Nothing is public, nothing leaves the app.
2 · The matrix
A mark on a report tells you they got it wrong. It does not tell you WHERE. The matrix does: all 121 sums from the tables of 1 to 11, each in its real state, updated after every round. You can see at a glance that it is 8 × 9 that sticks, not “the eight times table”. You know what to revise tonight, down to the cell.
61 %Overall mastery
74/121 mastered · 109 seen
| Table | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | % |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 multiplied by 1 equals 1, always right | 1 multiplied by 2 equals 2, always right | 1 multiplied by 3 equals 3, always right | 1 multiplied by 4 equals 4, never seen | 1 multiplied by 5 equals 5, always right | 1 multiplied by 6 equals 6, always right | 1 multiplied by 7 equals 7, always right | 1 multiplied by 8 equals 8, always right | 1 multiplied by 9 equals 9, always right | 1 multiplied by 10 equals 10, always right | 1 multiplied by 11 equals 11, always right | 91 % |
| 2 | 2 multiplied by 1 equals 2, always right | 2 multiplied by 2 equals 4, always right | 2 multiplied by 3 equals 6, always right | 2 multiplied by 4 equals 8, never seen | 2 multiplied by 5 equals 10, never seen | 2 multiplied by 6 equals 12, always right | 2 multiplied by 7 equals 14, improving | 2 multiplied by 8 equals 16, always right | 2 multiplied by 9 equals 18, never seen | 2 multiplied by 10 equals 20, always right | 2 multiplied by 11 equals 22, always right | 64 % |
| 3 | 3 multiplied by 1 equals 3, improving | 3 multiplied by 2 equals 6, improving | 3 multiplied by 3 equals 9, needs work | 3 multiplied by 4 equals 12, improving | 3 multiplied by 5 equals 15, improving | 3 multiplied by 6 equals 18, improving | 3 multiplied by 7 equals 21, needs work | 3 multiplied by 8 equals 24, improving | 3 multiplied by 9 equals 27, improving | 3 multiplied by 10 equals 30, improving | 3 multiplied by 11 equals 33, needs work | 0 % |
| 4 | 4 multiplied by 1 equals 4, improving | 4 multiplied by 2 equals 8, improving | 4 multiplied by 3 equals 12, improving | 4 multiplied by 4 equals 16, always right | 4 multiplied by 5 equals 20, always right | 4 multiplied by 6 equals 24, always right | 4 multiplied by 7 equals 28, always right | 4 multiplied by 8 equals 32, always right | 4 multiplied by 9 equals 36, improving | 4 multiplied by 10 equals 40, always right | 4 multiplied by 11 equals 44, at least 75 % correct | 55 % |
| 5 | 5 multiplied by 1 equals 5, always right | 5 multiplied by 2 equals 10, always right | 5 multiplied by 3 equals 15, never seen | 5 multiplied by 4 equals 20, always right | 5 multiplied by 5 equals 25, always right | 5 multiplied by 6 equals 30, always right | 5 multiplied by 7 equals 35, never seen | 5 multiplied by 8 equals 40, always right | 5 multiplied by 9 equals 45, always right | 5 multiplied by 10 equals 50, always right | 5 multiplied by 11 equals 55, needs work | 73 % |
| 6 | 6 multiplied by 1 equals 6, never seen | 6 multiplied by 2 equals 12, always right | 6 multiplied by 3 equals 18, always right | 6 multiplied by 4 equals 24, always right | 6 multiplied by 5 equals 30, always right | 6 multiplied by 6 equals 36, always right | 6 multiplied by 7 equals 42, always right | 6 multiplied by 8 equals 48, always right | 6 multiplied by 9 equals 54, never seen | 6 multiplied by 10 equals 60, always right | 6 multiplied by 11 equals 66, always right | 82 % |
| 7 | 7 multiplied by 1 equals 7, always right | 7 multiplied by 2 equals 14, always right | 7 multiplied by 3 equals 21, always right | 7 multiplied by 4 equals 28, always right | 7 multiplied by 5 equals 35, always right | 7 multiplied by 6 equals 42, always right | 7 multiplied by 7 equals 49, always right | 7 multiplied by 8 equals 56, always right | 7 multiplied by 9 equals 63, always right | 7 multiplied by 10 equals 70, always right | 7 multiplied by 11 equals 77, always right | 100 % |
| 8 | 8 multiplied by 1 equals 8, always right | 8 multiplied by 2 equals 16, always right | 8 multiplied by 3 equals 24, improving | 8 multiplied by 4 equals 32, improving | 8 multiplied by 5 equals 40, needs work | 8 multiplied by 6 equals 48, always right | 8 multiplied by 7 equals 56, always right | 8 multiplied by 8 equals 64, needs work | 8 multiplied by 9 equals 72, needs work | 8 multiplied by 10 equals 80, improving | 8 multiplied by 11 equals 88, always right | 45 % |
| 9 | 9 multiplied by 1 equals 9, always right | 9 multiplied by 2 equals 18, improving | 9 multiplied by 3 equals 27, improving | 9 multiplied by 4 equals 36, always right | 9 multiplied by 5 equals 45, improving | 9 multiplied by 6 equals 54, improving | 9 multiplied by 7 equals 63, needs work | 9 multiplied by 8 equals 72, improving | 9 multiplied by 9 equals 81, needs work | 9 multiplied by 10 equals 90, always right | 9 multiplied by 11 equals 99, always right | 36 % |
| 10 | 10 multiplied by 1 equals 10, always right | 10 multiplied by 2 equals 20, always right | 10 multiplied by 3 equals 30, never seen | 10 multiplied by 4 equals 40, always right | 10 multiplied by 5 equals 50, needs work | 10 multiplied by 6 equals 60, always right | 10 multiplied by 7 equals 70, always right | 10 multiplied by 8 equals 80, always right | 10 multiplied by 9 equals 90, always right | 10 multiplied by 10 equals 100, always right | 10 multiplied by 11 equals 110, never seen | 73 % |
| 11 | 11 multiplied by 1 equals 11, improving | 11 multiplied by 2 equals 22, improving | 11 multiplied by 3 equals 33, never seen | 11 multiplied by 4 equals 44, always right | 11 multiplied by 5 equals 55, always right | 11 multiplied by 6 equals 66, always right | 11 multiplied by 7 equals 77, never seen | 11 multiplied by 8 equals 88, always right | 11 multiplied by 9 equals 99, improving | 11 multiplied by 10 equals 110, always right | 11 multiplied by 11 equals 121, improving | 45 % |
A tracking matrix, reproduced exactly as it appears in the app. Hover a cell: it gives you the sum, its answer and its state.
3 · Memory tricks
A handful of sums resist more than the others, and they are often the same ones. Drilling them on repeat is not enough: MULTICHA offers a memory trick for the harder tables. The child gets a way to work the answer back out, not just an instruction to recite it.
3 × 3
9
trick included
3 × 7
21
trick included
3 × 11
33
trick included
5 × 11
55
trick included
8 × 5
40
trick included
8 × 8
64
trick included
The first six red cells of the matrix above. This child's own list, not their neighbour's.
4 · The three modes
A child who tires of one mode switches and keeps making progress: all three feed the same matrix and the same levels.
Play
A timed round where the child beats their own record and collects Prize Points. It is the default mode, and the one they come back to.
Revise
The child marks what they already know, and the session concentrates on the rest. Useful right before a test.
Audio mode
Revising without looking at the screen. Handy for a child who still reads slowly, or for a car journey.
5 · What’s inside
A times tables app can be a spreadsheet in disguise. Here is what this one actually contains, feature by feature.
From Thales to Turing, each with a short biography. A level opens only once the previous one is secured.
The real state of every product in the tables, table by table, updated after every game.
A total that climbs round after round, and a reason to replay a table already passed.
A new round every day, independent of progress: the daily check-in.
Right answers in a row trigger an animation. Each table mastered unlocks new ones.
The child compares with friends, not with strangers. Nothing is public.
A way to find the answer to the facts that resist, not just the order to repeat them in.
The question is read aloud, the child answers by speaking. Practice without looking at the screen.
The child marks what they already know, the session focuses on the rest.
Part of the primary curriculum, and rarely practised outside class.
Under the game, missed facts come back at increasing intervals until they stick.
Declared by Apple on the app’s listing. No account to create.
The tables from 1 to 11 come to 121 sums. This child has mastered 74 of them. The ten red cubes, the ones standing tall, are the ones MULTICHA brings back first.
sums tracked
already mastered
to work on
Each cube is one sum from the tables. In red, the ones the child still gets wrong.
A child who says they do not know their seven times table knows 7 × 1, 7 × 2, 7 × 5 and 7 × 10 without hesitating.
Go back to the matrix above: out of the 121 sums in the tables from 1 to 11, this child already has 74. Only ten of them really resist. Reciting the whole table therefore means spending most of the time on what is already known: real effort, almost no progress.
01
Every sum missed, or answered in more than three seconds, is recorded. A slow answer is not a memorised answer: it was reconstructed.
02
The missed sum reappears a few minutes later, then the next day, then three days after that. The interval grows with every success.
03
The matrix shows the state of every single sum. Not an overall score: the exact list of what still resists.
You do not have to take anyone's word for it. Apple requires every developer to declare what they collect, and publishes that declaration on the app's listing.
| Privacy declared to Apple | No data collected |
|---|---|
| Advertising | None |
| User account | None required |
| Content | Tables 1 to 11, perfect squares, powers of 2 |
| Free | Tables 1 to 5 |
| Interface languages | 20 |
| Compatibility | iPhone, iOS 15.0 or later |
| Size | 7.3 MB |
| Age rating | 4+ |
Only one question to ask yourself: does your school take part. The answer sends you to one of the two blocks below, and you only have two options left to compare.
Freeno time limit
18,99 €per year, for the whole family
9,99 €per year, reduced rate
On requestdepending on the number of pupils
The school code is handed out by the school itself, not by MULTICHA. Premium, School code and Institution all give access to the same content. Subscriptions are sold by Apple from inside the app, and are cancelled from your Apple account.
MULTICHA is built for children aged 6 to 12. What sets it apart is that it does not make them revise uniformly: the app spots the sums the child gets wrong and brings them back automatically, instead of letting them repeat the tables they already know. It covers the tables from 1 to 11, perfect squares and powers of 2.
The download is free and the tables from 1 to 5 are available without paying. MULTICHA Premium costs 18.99 € per year and unlocks the tables from 1 to 11, perfect squares and powers of 2. There is also a MULTICHA School subscription at 9.99 € per year, reserved for pupils of partner schools: it only activates with the school's code.
No. The privacy label published by Apple on the App Store states « No data collected » for this app. MULTICHA shows no advertising and requires no account.
The app is aimed at children aged 6 to 12. It is rated 4+ on the App Store.
MULTICHA is published for iPhone, from iOS 15.0 onwards. There is no Android version and no web version. The app weighs 7.3 MB and its interface is available in 20 languages.
Yes. The app is published for iPhone, and like any iPhone app it installs and runs on iPad. The display is simply not redrawn for the tablet: it appears in the compatibility window Apple provides, at iPhone size. Everything works, including the matrix and audio mode.
Yes. Once the app is installed, everything happens on the device: the questions, the matrix, the levels, the memory tricks. Nothing is sent to a server and there is no account to create, so there is nothing to fetch online during a round. A connection is needed only to download the app, to take out a subscription or to restore one, because those three operations go through the App Store.
Yes. The subscription is tied to an Apple account, and the same Apple account installs the app on every device in the family: each child plays on their own, with their own progress and their own matrix, since everything is stored on the device. One case to watch out for: two children sharing a single iPhone also share the same matrix, as the app does not keep separate profiles on one device.
The download is free, the tables from 1 to 5 are included, and there is no account to create.
Legal notices, terms and the privacy policy are published in French, the language of the publisher.
Yes, those are avocados. The stone in the middle is the sum that resists.